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Epic Games shows off Unreal Engine v real-time PS5 demo

Epic Games this morning revealed Unreal Engine 5 in a pretty grand fashion — by showcasing the new engine running a demo in real-time on a PlayStation 5.

The trailer, in 4K quality, shows off some of the new engine technologies such equally “Nanite virtualized micropolygon geometry” and their Lumen “fully dynamic global Illumination” solution. Either way, the visual quality is looking really quite nice equally you lot can see in the video and screens below.

Unreal Engine v will release in late 2021, and support side by side-generation and electric current-generation consoles, PC/Mac, iOS and Android devices. Oh, and Fortnite is headed to the PS5 and Xbox Series X patently as launch titles.

Unreal Engine 5 demo screens:

Read on for the announcement with more than details.

Epic Games today announced a kickoff await at Unreal Engine 5. Ane of Epic’south goals in this next generation is to achieve photorealism on par with film CG and existent life, and put information technology within practical reach of development teams of all sizes through highly productive tools and content libraries.

The reveal was introduced with “Lumen in the Land of Nanite,” a real-time demo running live on PlayStation 5, to showcase Unreal Engine technologies that volition free creators to achieve the highest level of real-time rendering detail in the side by side generation of games and beyond.

This demo previews 2 of the new cadre technologies that will debut in Unreal Engine five:

Nanite virtualized micropolygon geometry frees artists to create as much geometric item as the eye tin see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD information—and it but works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually writer LODs; and at that place is no loss in quality.

Lumen is a fully dynamic global Illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for case, changing the sunday angle for time of mean solar day, turning on a flashlight, or blowing a pigsty in the ceiling, and indirect lighting will suit accordingly. Lumen erases the need to wait for lightmap bakes to finish and to writer lite map UVs—a huge time savings when an artist can movement a light within the Unreal Editor and lighting looks the aforementioned equally when the game is run on console.

Numerous teams and technologies accept come together to enable this leap in quality. To build large scenes with Nanite geometry applied science, Epic’s team made heavy use of the Quixel Megascans library, which provides picture-quality objects up to hundreds of millions of polygons. To support vastly larger and more detailed scenes than previous generations, PlayStation 5 provides a dramatic increase in storage bandwidth.

The demo also showcases existing engine systems such equally Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering.

Unreal Engine 4 & 5 timeline

Unreal Engine four.25 already supports side by side-generation console platforms from Sony and Microsoft, and Epic is working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine iv to build next-gen games.

Unreal Engine five volition exist bachelor in preview in early 2021, and in total release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android.

Epic is designing for forward compatibility, so developers can get started with next-gen development now in UE4 and movement projects to UE5 when ready.

Epic will release Fortnite, built with UE4, on side by side-gen consoles at launch and, in keeping with the team’due south commitment to prove out industry-leading features through internal production, drift the game to UE5 in mid-2021.

Unreal Engine royalties waived on beginning $1 meg in game revenue

Starting today, game developers can download and use Unreal Engine for free every bit always, except now royalties are waived on the commencement $one million in gross acquirement per title. The new Unreal Engine license terms, which are retroactive to January ane, 2020, requite game developers an unprecedented advantage over other engine license models. For more than data, visit the FAQ.

Epic Online Services take launched!

Friends, matchmaking, lobbies, achievements, leaderboards, and accounts: Epic built these services for Fortnite, and launched them across seven major platforms – PlayStation, Xbox, Nintendo Switch, PC, Mac, iOS, and Android. Now Epic Online Services are opened up to all developers for free in a simple multiplatform SDK.

Developers can mix and friction match these services together with their own business relationship services, platform accounts, or Epic Games accounts, which reach the globe’s largest social graph with over 350 meg players and their 2.2 billion friend connections across half a billion devices.

For boosted information, visit